WIP - Quest System - Narrative Design
Personal Project
GOAL
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Blueprints and Widgets only
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Creating a quest system in Unreal 5.
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This covers the principal types of quests present in video games. This will be used as a base to integrate other game systems, such as a Journal and Inventory system.​​
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Next steps:
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Saving and loading mini-system
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Giving rewards when a stage of the quest is completed
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Adding multiple quests
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Overall polishing
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Debug
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Adding inventory system
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Adding journal system
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Receiving a quest from an NPC
GOAL
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Talking with an NPC to give a quest to the player. ​
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NEXT STEPS
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Integrate a visual cue to indicate that an NPC has a quest to give
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Ideal goal : Create a dialogue system to give the quest at the end of a conversation.
4 types of quests
GOAL
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Creating 4 types of quests
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Interacting with an object​
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Killing an NPC
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Collecting many objects
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Reaching a specific location
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Saving the progress in the quest menu ​
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Currently, the 4 types of quest are contained in 1 main mission, as different stages to complete
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Integrating a notification on screen when a stage is completed​