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More than 5 years in the video game industry!

Mentor for Gameable & Campus ADN
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Unknown 9 Awakening
2024​
Narrative, Action-Adventure 
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Narrative Design & Game Design

Professional Experiences

Short-term Contract - 2025

  • Unannounced game with an existing and very popular IP

  • Wrote character voice lines, quotes & barks

  • Created game narrator lines

  • Wrote tutorials, the game’s database and other narrative elements, enhancing the overall feel of the IP

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Game Designer

2020-2022

  • Worked on a live service game 

  • Designed new features to improve daily retention and monetization

  • Improved balancing with AB testing 

2022-2024

  • Pod Owner Collectibles, Journal and Player Progression

  • Wrote various texts for UI and features

  • Skills creation and balancing

  • Integration of assets in Unreal 4

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Narrative Designer

2018-2019

  • Developed character's profiles

  • Developed the narrative flow of the game

  • Designed various narrative features

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Writing Samples for Unknown 9 

For the game Unknown 9: Awakening, I had the chance to help write many texts, including but not limited to: Tutorials, skills descriptions, missing collectibles texts and journal entries.
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UI Texts

  • All the tutorial texts
     

  • Missions pop-up 
     

  • Missing settings descriptions​​​​

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Skill description

  • All skill descriptions
     

  • All the UI texts for the skill tree

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Journal's entries

Overall design of the journal:

  • Pod Owner  
     

  • Integration of the assets
     

  • Writing the missing text content
     

  • Overall visual design (not including the sketches)

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Journal's entries

  • Pod Owner for collectibles  
     

  • Missing texts for the collectibles
     

  • Integration of the assets
     

  • Assisting in the narrative development of certain Artifact collectibles

Writing Samples for Bandai Namco 

I was also lucky to write for Bandai Namco's blog on Unknown 9: Awakening. My experience as a designer on the project was essential to write those articles.
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Interactive Emails

I wrote a short branching story that reflects the adventure offered by Unknown 9: Awakening.

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Published Article

In my article for Bandai Namco, I explore how Unknown 9: Awakening offers a diverse array of gameplay options, allowing players to choose between stealth, action, and strategy to shape a unique experience.

Read more about my work on Unknown 9: Awakening!

For Unknown 9: Awakening, I also work as a Game Designer first, then as a Narrative Designer. I was Pod Owner of Player Progression and Collectibles and Journal.
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I don't know why the sound is so creepy! I'm working on it, but I promise it's a cute video without the sound hahaha

Mentor

 
​​Gameable
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Outside of my work as a narrative designer, I'm a mentor at Gameable, a program that encourage young girls to learn more about the world of video games.
 
For them, our community can be very intimidating and I'm proud to help them overcome the doubts and fear that they may have about our industry. 
 
By the end of the program, they will have a complete game that they can be proud of, and maybe they will pursue a career in game development!
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Campus ADN​
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I also mentor a graduate student at Campus ADN in the Level Design course. The goal is to help them build a portfolio, develop their design expertise, and assist them in finding a job when they finish their course.

How about more writing samples?

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NPC Barks and codex entries

I wanted to try something new with these barks. Borderlands has such a comedic tone that's harder to reproduce in short barks, as opposed to full-length dialogues.

 

So, this is my own little challenge.

 

The codex are a different style, simply because I felt compelled to explore a bit with them!

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The Sinking City Barks 

I loved The Sinking City. The only problem? There aren’t enough NPC barks and ambient dialogue.

 

So, here’s my contribution to Frogwares.

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Ishani's hero's profile

I’m currently working on a book: A dark fantasy.

Imagine Breaking Bad set in The Witcher universe. Swap out the drugs for magic, and Walter White for a lesbian protagonist, and that’s my novel.

Meet Ishani! She’s the protagonist, and definitely not a villain. <3

How about a bit of narrative design?

I love working in Unreal with Blueprints—it makes me feel so smart. Here’s my little attempt at creating a Quest System.

Next steps: Creating a branching dialogue system, and maybe an inventory system if I’m feeling freaky.

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Abeba's betrayal

Remember my protagonist, Ishani?

Well, I wrote a short script about her.

 

This scene is from my book, where (SPOILER) Abeba, her best friend, betrays her and gives her away to their enemies, the Spirits.

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Ishani's vengeance.

Ishani can’t just let Abeba betray her and do nothing about it.
 

So, here’s the (SPOILER) moment in my story where Ishani infiltrates Abeba’s castle to kill her.
 

Friendship goals! <3

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First project as a Narrative designer!

Throwback to the fun time at Campus ADN, learning about Level Design and Narrative Design. 

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Not only did I create a level for the game, but work on the Narrative Design and wrote most of the texts. 

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I was never as much sleep-deprived as I was at school.

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Find the game on Steam.

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A Baldur's Gate 3 story

Astarion has such an incredible voice! I just had to give it a try and write something inspired by it.

 

/!\ This script is 14 pages long. It's quite a bit, but I got carried away with the story.
I do plan on making a shorter version of it. /!\

Thank you for scrolling this far!

Contact me via Linkedin! 

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Judge my reading taste via GoodReads. 

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